There are five types of organizations for mortals within DA:
- Nationality. You are born in a particular nation, and thus inherit its nationality. You may not change your nationality until you have attained sufficient level. The leaders of these nations may be allied, neutral, or at war with each other. As a member of a nation, you may be attacked by others of neutral nationality, or even killed by those at war with you. Borders of nations may change as the result of these wars.
- Religion. You choose the deity you follow once you have reached a certain level. You may not change your primary god unless dismissed by them, you are converted to another religion by the actions of other gods, the leader of your following is promoted to lesser god, or you have become a demi-god. A religion may have many member churches; these act as specialized guilds with members having a common primary deity.
- Following. A following is a group of individuals with a specific leader. This may be a master craftsman with associated apprentices and journeymen, or a warrior with his grunts. There is no limit on the size of a following, and demi-god with sufficient following may rise to the status of a lesser god; at that point the following becomes a religion, and the members will change their primary diety. An individual may belong to at most two followings: one where they lead and another where they follow. A following has all of the capabilities of a guild as well, except the leader can not change.
- Guild. A guild is a group of individuals usually devoted to a particular purpose. You may join as many guilds as you wish. A guild may own property, though it may be taxed by the nation it exists in. The organization of a guild is up to the owner(s) of the guild, and may be little more than a chat group. Guilds may be public (anyone can join if they meet the requirements), private (membership is by applilcation), or secret (membership is by invite only).
- Team. A team is a group of individuals acting together. Members may freely come and go, and there are no formal rules other than members of the team may not harm each other. A team is thus a temporary entity. Members of a team will have hotkeys that allow them to select each other quickly, and a private chat group for communication.
Immortals no longer have a nationality. They are effectively at a neutral stance with all nations, as they cannot be killed by mortals. They retain the other four organizations.
Demi-gods no longer team or belong to guilds. Their existence is devoted to the affairs of gods, and as such their interaction with the world of mortals is limited to tending to their following. Demi-gods do not quest for experience and are not involved in teams.
- Alliance. A demi-god no longer considers his primary deity a religion; rather he is part of the alliance lead by his primary deity. As such, he may change alliances freely, though doing so may bring about the ire of the former primary. However they may belong to only one alliance at a time.
- Following. A demi-god no longer belongs to a following, though he continues to lead his own. A following is very important to a demi-god if he plans on ascending further.
Lesser gods also have two organizations:
- Alliance. A lesser god may form or join alliances at their own whim. They may be a part of more than one alliance -- such are the politics of gods. A leader of an alliance gains power from the demi-gods who belong to it.
- Religion. A lesser god is the leader of his own religion. He may choose to abandon followers, or reassign them to other gods or demi-gods. He also decides what powers he wishes to bestow upon his devoted followers. This is a trade off -- more powers will attract more followers, but also detracts from his own power.
Greater gods have three organizations:
- Alliance. As with lesser gods.
- Religion. As with lesser gods.
- Council of Ten. The nine greater gods and the supreme deity belong to the Council of Ten. This is nothing more than a glorified chat group, but it may be used for whatever purpose the higher gods decide. The Council of Ten becomes a Council of Nine if the supreme deity is deposed, and it is this council that votes in the new supreme deity.
The supreme deity transfers all of his followers to the newly appointed greater god and as such is no longer the leader of a specific religion. Consequently, he has two organizations:
- Alliance. As with greater and lesser gods.
- Council of Ten. As with greater gods.
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