Monday, October 22, 2007

Thoughts on classes

Tutorial Level


  • Crafter. The tutorial will demonstrate the means to perform basic crafting, as well as provide a simple quest to gather materials.
  • Soldier. The tutorial will demonstrate basic combat with melee and ranged weapons.
  • Cleric. The tutorial will demonstrate basic worship and sacrifice methods.

Apprentice Level

  • Crafting.
    • Clothworking - The early apprentice is generally involved in the collection of raw materials, spinning, and weaving. By the end of apprentice training, the crafter can make simple clothes from a pattern.
    • Leatherworking - The early apprentice is generally involved in the collection of raw materials and tanning. By the end of apprentice training, the crafter can make simple leather items from a pattern.
    • Woodworking - The early apprentice is generally involved in the harvest of trees and cutting of logs. By the end of apprentice training, the crafter can make simple wood items.
    • Metalworking - The early apprentice is generally involved in collection of ore, smelting, and tending the furnace. By the end of apprentice training, the crafter can make simple metal items.
    • Stoneworking - The early apprentice is generally involved in stonecutting and hauling. By the end of apprentice training, the crafter can put together simple stone walls and carve simple stone items.
  • Soldiery.
    • Infantry - The footsoldier is taught the basics of the weapon of choice for their nation's army. This may be a sword or axe. (or something else?)
    • Cavalry - The horseman is taught how to tend to horses, ride them, and use simple weapons from horseback. This class is reserved for those capable of affording their own horse.
    • Archery -The archer is taught how to use the ranged weapon of choice for their nation's army. This may be a type of bow or crossbow. (or something else?)
    • Mariner - The mariner is taught the toils of life at sea.
    • Support - The auxillary is taught the use of one or two support weapons used by the nation's army. Examples may be sling, javelin, or pike. Generally one short ranged and one melee weapon are taught, though it varies by nation.
  • Clergy. Those who follow this path must choose their religion early.
    • Zealot - The zealot is taught the basics of combat along with proper sacrifice rituals for their god.
    • Healer - The healer is taught the basics of medicine and battle wound treatment.

Freeman Level

  • Crafting. The crafter advances to journeyman and continues to learn the tricks of the trade. They are allowed to craft items for sale, and recruit apprentices for assistance.
  • Soldiery. The soldier advances to an NCO (sergeant, etc.) and will have soldiers reporting to him. He is assigned a particular duty (patrol, MP, scouting, front-lines, etc.).
  • Clergy.
    • Zealot - The zealot may gain a following. He is sent out on tasks of retribution.
    • Healer - The healer may have some assistants. He is generally sent out with a military unit to provide medical support, though other duties may apply.

Master Level

  • Crafting. A master crafter has learned advanced techniques and is sought after for high quality items. A master crafter can also create items heretofore unknown, often at the request of an engineer. The master crafter can teach apprentices and journeymen and as such has a larger following.
  • Soldiery. A soldier may advance to officer (lieutenant, etc.) and have several NCOs reporting to him.
  • Clergy. A zealot or healer reaching the master level may start their own church.

Heroic Level

  • Crafting. A legendary crafter makes items of unparalleled quality, and is sought far and wide for their skills. Even a master crafter may learn from such an individual, and as a result they will have a large following.
  • Soldiery. An officer will eventually reach the level of a marshall or general, reporting to often to the king or king's military advisor.
  • Clergy. The heroic zealot will often be known as their god's "right hand" in the mortal world. The heroic healer will be sought for their incredible life-restoring powers, perhaps even able to restore a bloody mess to life (or unlife...).

Other Classes. These either need homes or flushed out or ditched.

  • Thief - Not a formal class; rather the thief earns their living taking from others. Subclasses: con-artist, pickpocket, cat burglar, brigand.
  • Spy - The seedy but necessary part of running a well-prepared kingdom. Subclasses: spy, counter-spy.
  • Assassin - Sometimes you can do more damage by killing a single important individual than an entire platoon of footsoldiers.
  • Mercenary - Soldier for hire.
  • Monk - One of the few who actually knows how to read and write. They serve their religion through worship and hard work.
  • Engineer - The engineer is required for any large project, such as the construction of fortifications and seige equipment.
  • Scientist - The scientist spends their time in the persuit of knowledge.
  • Shipwright - Probably a subclass of woodworking, their specialty is the construction of ships.
  • Artist - The persuit of happiness. Subclasses: painter, sculptor, dancer, poet, etc.
  • Food Service - Everyone needs to eat. Subclasses: farmer (plants), farmer (animals), miller, baker, vintner, brewer, butcher, etc.

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